

Some pages on this website contain affiliate links. Use of such names without mention of trademark or copyright status should not be construed as a challenge to such status.įorgotten Realms Helps is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to. Most product names are trademarks owned or used under license by the companies that publish those products. The Forgotten Realms was created by Ed Greenwood circa 1967. "Cross not a librarian, for they hold the keys to all lore." - old Faerûnian saying.ĭungeons & Dragons ©1995 - 2021 Wizards of the Coast. Their bodies are infused with negative energy, making their touch deadly to other living creatures. Kir-lanans sometimes fight with weapons, but they prefer to use their claws for melee attacks. Skills: A kir-lanan receives a +4 racial bonus on Hide checks. Like undead, kir-lanans are healed by inflict wounds spells and other applications of negative energy. They cannot be turned, but they are uncomfortable around such displays of positive energy and generally seek to avoid a turning cleric anyway. They suffer damage from cure wounds spells, holy water, and blessed weapons. Harmed by Positive Energy: Because of the negative energy that suffuses their frames, kir-lanans are vulnerable to attacks using positive energy, just as undead are. Rebuke Undead (Su): A kir-lanan can rebuke or command undead three times per day as an evil cleric with as many levels as it has Hit Dice. Ray of Enfeeblement (Sp): Three times per day, a kir-lanan can use ray of enfeeblement as the spell cast by a 4th-level sorcerer. It does not regain hit points for the claw damage it inflicts, just the negative energy damage. The kir-lanan heals the same number of points of damage as it causes with this attack, though it cannot exceed its normal maximum hit points by this means.Ī kir-lanan can use a claw attack to deliver this negative energy effect, but it must hit with a regular touch attack. A successful Fortitude save (DC 12) negates the Strength damage. If it hits with a melee touch attack, it deals 2d6 points of damage and 1 point of temporary Strength damage. Negative Energy Touch (Su): Three times per day, a kir-lanan can empower its touch with negative energy, similar to the chill touch spell. Skills: Escape Artist +3, Hide +7, Listen +2, Move Silently +4 Spot +2, and Use Magic Device +2Ĭlimate/Terrain: Any land and underground

Special Qualities: Harmed by positive energy Special Attacks/Actions: Negative energy touch, ray of enfeeblement, Rebuke undeadĪbilities: Str 14, Dex 12, Con 10, Int 11, Wis 9, Cha 11

AC: 17 (+1 Dex, +3 natural, +3 studded leather), touch 11, flat-footed 16
